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EX LIBRIS

Mono


Contents

  • About I
  • Education & Skills II
  • Projects III
  • Dissertation IV

About


Final-year MSci Computer Science, Cardiff University.

I like building things that hold together: clean architecture, intentional design, systems that work because they were thought through, not hacked into shape.

I care about the structure of what I make as much as whether it runs.

Interests


When I’m not writing code, I’m designing D&D worlds, planning crochet projects, or reworking how I cook. Whatever it is, it tends to end up structured like a system before long.

I’m looking for work where I get to build things properly. Reach me at hireme@mono.me.uk.

Education


MSci Computer Science

Cardiff University 2022 – 2026

Coursework across paradigms, graphics, security, and social computing.

A-Levels

Chase Grammar School, Cannock 2020 – 2022

Music (A), Physics (B), Mathematics (B)

Technical Skills


  • Java, Python, JavaScript, PHP, C#
  • React, Laravel, HTMX, Spark
  • Unity & Blender for 3D work
  • MySQL for data
  • Git for everything

I work as a full-stack generalist, and I choose tools because they fit the problem, not because they happen to be popular.

Projects


I build things because I want them to exist. This portfolio is one of them. It’s hand-built from scratch, and the project that happens to be public.

There have been plenty of others that never were. Most are small things, built to solve a problem and then set aside, and that’s the nature of them.

University Work


An immersive AR experience for a real client (dissertation), a tool lending platform built as a team, and a rendering pipeline written from scratch in OpenGL.

Between them they cover graphics, backend, and building to a client’s brief.

Dissertation


My Virtual Horse: An AR Experience

Third-year Dissertation Project, Cardiff University

An AR horse you can walk up to in your living room. Built for a Welsh horse club client who wanted to explore AR as outreach. I learned 3D modelling from scratch, visited their stables for reference photos, and built the whole pipeline from Blender to Unity to Meta Quest.

Honest Failures


  • Hair and fur in AR stereo rendering is an unsolved problem I ran into face-first
  • Fur shaders rendered for one eye only: fully furred left, invisible right
  • Device deployment worked tethered but not as a standalone build

The interesting part wasn’t what worked. It was what didn’t. The honest version includes the failures, because that’s where the learning actually happened.

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